The topic Ghost of Yōtei’s Hell Mode boss battle difficulty is now live is currently the subject of lively discussion — readers and analysts are keeping a close eye on developments.
This is taking place in a dynamic environment: companies’ decisions and competitors’ reactions can quickly change the picture.

Patch 1.601 introduces raid updates, gear retirement, stability fixes, and gameplay tweaks.
Ghost of Yōtei’s Hell Mode boss battle difficulty is now here, along with a load of QoL and performance fixes, plus Raid matchmaking.
Patch 1.601, which rolled out over the weekend, shows developer Sucker Punch is still committed to stabilising and polishing its action-adventure game six months on from release. It introduces a number of interesting tweaks, including the ability to matchmake Raid missions and skip straight to the Dragon and Saito raid boss fights.
Ghost of Yōtei is Sucker Punch’s follow-up to Ghost of Tsushima, set in northern Japan around 300 years after the first title. We awarded it 3/5 stars, writing in Eurogamer’s Ghost of Yōtei review: “Sucker Punch’s sequel offers more great swordplay and heartfelt storytelling, but would be better served as a linear action game, freed of its poor sidequests and dated open world.”
